UE4 recommended folder structure

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This is an augmented version of the assets naming convention recommended by Epic for the folder structure of your UE4 projects.

The original version can be found on the Assets Naming Convention Wiki Page

All names should be in English.
All asset dependencies should be in its folder (instead of some shared assets).

Assets folders

Folder Content Type
Content\Maps parent maps folder
......... Maps\Episode(_Number) game episodes, where (_Number) is 01, 02, 03, etc
......... Maps\TestMaps test maps, maps prototypes and other levels not for production
Content\Base basic materials, material functions and other "foundation" assets
Content\Characters folder for characters
......... Characters\NPC NPCs
......... Characters\Player player character(s)
Content\Dev development assets, like objects icons, special meshes and textures, etc
Content\Effects various shared effects
Content\Environment environment assets
..........Environment\Background backgrounds
..........Environment\Buildings buildings (simple or procedural)
..........Environment\Foliage foliage
..........Environment\Props various props
..........Environment\Sky skies
..........Environment\Landscape terrains assets
..........Environment\Water water meshes and materials
Content\Gameplay assets for various gameplay purposes
Content\PostProcess post process chains and it's assets
Content\Sound sounds and sound cues
Content\UI UI assets
Content\Vehicles vehicles with effects
Content\Weapons weapons with effects

Folders by categories

Folder Category
Blueprints blueprints
Meshes static and skeletal meshes, physical assets
Materials materials and instances
Textures textures
Animations animations
Particles particle systems
LensFlares flares
Sounds sounds + cues
Morphs morphs
FaceFX FaceFX assets

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