September, 10 2020

UE4 recommended folder structure
This is an augmented version of the assets naming convention recommended by Epic for the folder structure of your UE4 projects.
The original version can be found on the Assets Naming Convention Wiki Page
All names should be in English.
All asset dependencies should be in its folder (instead of some shared assets).
Assets folders
Folder | Content Type |
---|---|
Content\Maps | parent maps folder |
......... Maps\Episode(_Number) | game episodes, where (_Number) is 01, 02, 03, etc |
......... Maps\TestMaps | test maps, maps prototypes and other levels not for production |
Content\Base | basic materials, material functions and other "foundation" assets |
Content\Characters | folder for characters |
......... Characters\NPC | NPCs |
......... Characters\Player | player character(s) |
Content\Dev | development assets, like objects icons, special meshes and textures, etc |
Content\Effects | various shared effects |
Content\Environment | environment assets |
..........Environment\Background | backgrounds |
..........Environment\Buildings | buildings (simple or procedural) |
..........Environment\Foliage | foliage |
..........Environment\Props | various props |
..........Environment\Sky | skies |
..........Environment\Landscape | terrains assets |
..........Environment\Water | water meshes and materials |
Content\Gameplay | assets for various gameplay purposes |
Content\PostProcess | post process chains and it's assets |
Content\Sound | sounds and sound cues |
Content\UI | UI assets |
Content\Vehicles | vehicles with effects |
Content\Weapons | weapons with effects |
Folders by categories
Folder | Category |
---|---|
Blueprints | blueprints |
Meshes | static and skeletal meshes, physical assets |
Materials | materials and instances |
Textures | textures |
Animations | animations |
Particles | particle systems |
LensFlares | flares |
Sounds | sounds + cues |
Morphs | morphs |
FaceFX | FaceFX assets |