Welcome to GameCoderBlog

This blog is intended to allow you to share my discoveries and my experiences in the field of programming and more specifically in the creation of video games.
You will find tips, tutorials, online training, code examples ....

In recent years, I have had the opportunity to test and/or browse numerous sources of information on this subject (books, online courses, youtube channels ...) and I kept up to date a trace of these informations.
As this represents a significant amount of work, I thought it could also be of interest to the "Game Coders" community.
Hence the creation of this blog, whose source files are available for free on gitlab.

Grav and Markdown files

This site was developed with CMS Grav.

Grav is a C.M.S. that uses markdown files instead of a database for managing the site content.

The interest for me is that I can use my working documents directly.

In general to follow my work, I mainly use text files, in markdown format. For me, this format offers the best compromise between simplicity of use and readability.
Since Grav uses markdown files for the main content for the site pages, it is no longer necessary to maintain 2 versions of the same document (online and offline).

A simple text editor (I mainly use sublime text 3 and sometimes notepad ++) with a ftp client (filezilla) manage the content of the site and publish when necessary.
For larger synchronizations and offline backups, I use the excellent Synbackpro.

If you want more information about using text files for project tracking (among others), I invite you to read the excellent blog [plaintext-productivity.net]((http://plaintext-productivity.net?target=_blank).

For the rest, here are the main headings of the site:

Good visit !

Latest Posts

Memento GDScript & Godot Engine
February, 20 2018

Voici une liste des différents codes source et syntaxes courante utilisées en GDScript dans Godot engine.
Ce fichier est un canevas qui s'étoffera au...

Memento C# & Godot Engine
February, 20 2018

Voici une liste des différents codes source et syntaxes courante utilisées en C# dans Godot engine.
Ce fichier est un canevas qui s'étoffera au...

Memento C# & Monogame
February, 19 2018

Voici une liste des différents codes source et syntaxes courante utilisées en C# dans Monogame.
Ce fichier est un canevas qui s'étoffera au fur...

Memento LUA & Love2D
July, 26 2017

Voici une liste des différents codes source et syntaxes courantes utilisées dans le language LUA.
La majorité sont extraites du Module LUA du site gamecodeur...

Base du Langage LUA
July, 25 2017

Voici une présentation rapide du language LUA.
Ce contenu est extrait de la page wikipedia

Revue de cours UE4
June, 15 2017

Vous trouvez ici des commentaires sur des formations et les cours traitant d'Unreal engine 4.
Le but de ce document est d'inventorier, d'évaluer, de tester...